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Penance

2D exploration. A monk in a corrupted abbey. Purify with rhythmic prayers. Faith protects, Guilt consumes 路 By Scriptorium Artis

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I am 53 years old, I am an Art Director, and this is the game I have been dreaming of since I first touched a Spectrum at the age of 13: My personal journey in the solitary development of Penance
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Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
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I scrapped my combat mechanics. I listened to the demo feedback, and this is Penance's new RHYTHM SYSTEM
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Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
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Animating a tormented monk through rotoscopy, blending faith, guilt and motion in Penance
I wanted El铆as, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy...
In Penance, prayer won't save you: designing two Specters that sabotage your faith
The core of Penance is the deliberately slow, contemplative pace of Purification . Players must Pray to activate Elias's Staff and absorb the Guilt from contami...
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Can a game stay slow without becoming boring?
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Most horror games build tension through movement, running, escaping, reacting. But while developing Penance , I discovered that real tension can also come from...
Designing a mechanic around inner conflict: Faith vs Guilt in Penance
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Hi everyone, I wanted to share with you what I consider the most important part of my game Penance : the duality between Faith and Guilt . From the beginning I...
3 files
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After months of development, today we take a very special step: the first playable demo of Penance is now live on itch.i...
started by Scriptorium Artis 99 days ago
35 views
No replies yet
Hey, so just wanted to mention that when playing the itch.io DEMO, there seems to be a lot of place holder text. Doesn't...
started by Roboto 25 days ago
14 replies
65 views