Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
I wanted El铆as, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy...
The core of Penance is the deliberately slow, contemplative pace of Purification . Players must Pray to activate Elias's Staff and absorb the Guilt from contami...
Most horror games build tension through movement, running, escaping, reacting. But while developing Penance , I discovered that real tension can also come from...
Hi everyone, I wanted to share with you what I consider the most important part of my game Penance : the duality between Faith and Guilt . From the beginning I...