Animating a tormented monk through rotoscopy, blending faith, guilt and motion in Penance
Penance » Devlog

I wanted Elías, the main character of Penance, to move with a human fragility slow, deliberate, almost burdened by guilt.
To achieve that, I used rotoscopy, recording myself and others performing the gestures: walking, praying, collapsing. Then I traced the silhouettes frame by frame in Procreate, keeping only the pure black shapes.

The result is a set of animations that feel halfway between a shadow and a memory consistent with the game’s tone of spiritual horror and redemption.
Each animation (idle, walk, pray, death) has its own rhythm all controlled later in Godot through a hybrid AnimationPlayer + AnimationTree system.
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Penance
2D exploration. A monk in a corrupted abbey. Purify with rhythmic prayers. Faith protects, Guilt consumes
| Status | In development |
| Author | Scriptorium Artis |
| Genre | Adventure |
| Tags | Action-Adventure, Atmospheric, Gothic, Indie, Multiple Endings, Mystery, Narrative, Psychological Horror, Relaxing, Story Rich |
| Languages | English, Spanish; Castilian |
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