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Penance

Penance

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Devlog

  • Animating a tormented monk through rotoscopy, blending faith, guilt and motion in Penance
    October 13, 2025 by Scriptorium Artis#Game Animation, #2D Art, #Indie Game, #Rotoscopy
    I wanted Elías, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy , recording myself and others performing t... Continue reading
  • In Penance, prayer won't save you: designing two Specters that sabotage your faith
    October 11, 2025 by Scriptorium Artis#GameDesign, #SurvivalHorror, #Godot, #2DGame, #Atmospheric
    The core of Penance is the deliberately slow, contemplative pace of Purification . Players must Pray to activate Elias's Staff and absorb the Guilt from contaminated objects blocking their path. But d... Continue reading
  • Can a game stay slow without becoming boring?
    October 07, 2025 by Scriptorium Artis#game design, #horror game
    Most horror games build tension through movement, running, escaping, reacting. But while developing Penance , I discovered that real tension can also come from stillness , as long as that stillness re... Continue reading
  • Designing a mechanic around inner conflict: Faith vs Guilt in Penance
    October 05, 2025 by Scriptorium Artis
    2
    #gamedesign, #devlog
    Hi everyone, I wanted to share with you what I consider the most important part of my game Penance : the duality between Faith and Guilt . From the beginning I knew I didn’t want a simple health bar... Continue reading
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